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In this book, Disney’s expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. ‘The Art of Wreck-It Ralph’ intends to capture the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film’s many artists, including a foreword by director Rich Moore and a preface by John Lasseter.